1. Getting started
  2. Commands
  3. Power of Eun
  4. Base Ara
  5. Little Devil
  6. Yama Raja
  7. Yama Raja (Transcendence)
  8. Devi
  9. Devi (Master Class)
  10. Statistics
  11. El Search Party Collection
  12. Miscellaneous
  13. Skill builds
  14. Changelog

Getting started

韓艾拉

Ara Haan

"Until I face my brother again... I cannot give up!"

Hello, welcome to my Devi Guide!

I made it simply because there are no really good or up to date Devi guides. As a long-term Devi main, I want to share the best of my knowledge about this class! Let's just move to the content, thank you for taking your time reading my guide.

Commands

I won't go in-depth with commands, as it's more of PvP content. Commands are barely used in dungeons nowadays. Sometimes, they are required for specific enemy pattern but that's it.

Nevertheless, you'll probably need commands to gain MP for skills in Henir Challenge if you are undergeared. In this dungeon, you can only use 10 +300 MP Potions. To gain additional MP you should mostly use the loop or just spam all the way.

Power of Eun

If you're wondering what is this bar under MP filled with 10 orange bullets, it's called Spirit Energy. Every Ara uses the orbs in a different way. First path uses them to release powerful skills that cost no MP, but all orbs instead; second path uses both MP and orbs for her skills to work; third path uses them as bonus points to increase her skill damage.

Ara is connected with an ancient nine-tailed spiritual fox, Eun. Her third Awakening Bead is larger and covered with lightpink fox tails. While Third Bead Awakening is active, Ara enters Eun Mode. She possesses features making her look similarly to Eun, such as nine tails, orange make-up and white hair. Power of Eun mode grants the highest amount of Critical, All Speed and Additional Damage increase during Awakening. If you awake with only one or two beads, these stats will be lower according to the number of beads used. Eun mode also grants you Spirit Energy recovery based on command hit count (6 per 1 orb). Killing enemies recovers orbs as well. Both actions make you heal by roughly 2% everytime they occure.

You can gain orbs by:

However, you don't have to care much about energy gain as Devi. Everything changes after acquiring 3rd Job.

For more reference, visit Power of Eun Elwiki article.

Skills

Note: though this is the Base Ara part of this guide, all the skills descriptions assume that you are going to play Devi. Some of her base job skills may suit another path.

Skill Traits Tips
Actives

This skill is only viable while leveling for more orbs. Later it's just redundant due to a 3rd job passive. If you really want your orbs to be recovered, just use its counterpart, Life Swap. Absorption requires to hit the enemy to gain orbs as it utilizes orb drain system and doesn't provide super armor (neither by default nor via a trait).

Tip: Spirit Enhancement passive changes this skill's initial physical damage to magical damage.

Mainly used for cancelling but it makes you move, for example causing you to fall from platforms. High Speed does the job better. I am not a big fan of it.

Tip: Spirit Enhancement passive changes this skill's initial physical damage to magical damage.

Special Actives

This skill is awful, slow and doesn't feel that great to use, yet you can call it completely free for Devi because of her Spirit Energy recovery system in Awakening with Secret Art buffs. I won't recommend it though, it's still pretty risky to use up all of your orbs at once as Devi. She's got better alternatives. Good for Henir speedruns however (can oneshot Ran, Alterasia or Ifritian at low stages with enough damage, skipping their pattern).

Tip: Spirit Enhancement passive changes this skill's initial physical damage to magical damage.

It's used for energy gain while leveling. I don't see any use of this skill in later game for Devi.

Tip: Spirit Enhancement passive changes this skill's initial physical damage to magical damage.

Sometimes might come in handy, but generally you shouldn't use it in dungeons. It would be a nice evasion skill but that jump ruins everything.

Only used to beat a remained enemy as a single skill. The skill itself wouldn't be worth bringing if it wasn't used to perform Killing Howl.

Tip: Spirit Enhancement passive changes this skill's initial physical damage to magical damage.

Despite being a part of Night Parade of One Hundred Souls (Little Specter's Secret Art), it suits Devi's gameplay. Though, be aware of the fact that it moves Ara slightly backwards, causing her to fall down from platforms sometimes. In most cases, Infernal Circle is better.

Tips:

  • It moves and groups targets, making this skill fairly helpful in Henir against enemies like double Ran (if it doesn't put them in their first phase already).
  • Spirit Enhancement passive changes this skill's initial physical damage to magical damage.

小魔

Little Devil

"I don't want revenge, but I want power that can defeat anything, power to save my brother."

Note: Secret Art chain skills' descriptions are included in Secret Art sections.

Skill Traits Tips
Actives

A neat replacement to Energy Absorption. It can be used to recover orbs even if nothing was hit but instead of draining orbs from hit enemy, it recovers HP. Its cooldown is high because it could be abused in PvP. Mainly used for cancelling anyway.

Special Actives

Works similarly to Shadoweave. Damage is way lower than Shadoweave but it provides decent iframes that reach to the very end of the skill, which Shadoweave does not. It has also way faster casting time (you can move early after cancelling).

With the Gigantic trait its vertical hitbox is larger than it seems. It can reach up to 3 platforms. Its horizontal reach is also better, as it fixes a visual bug where the skill makes contact with the target but doesn't hit.

*take Persistent if it deals enough damage

Low cooldown, good for clearing if it deals enough damage to kill mobs instantly, or to support [Mod] Rakshasa Inferno. You can also use it to deal with bosses when your main skills are on cooldown. Can be used to quickly finish the enemy if they have a small bit of remained HP.

Suppression used to be better back when it could Power Stun the enemy and had better suction range. Honestly, it needs bigger range, more damage and faster casting speed to be useful in dungeons. It applies defense reduction debuff, so take it in raid if you don't deal damage.

Note: Gigantic increases hitbox size, but not black hole size.

Secret Art

Stance 3:

Stance 4:

Your first Secret Art. Killing Howl, also known as Wolf Secret Art, is a chain of skills that allows you to unleash a powerful additional attack at the end. Use or and start repeatedly pressing Wolf Stance 2: Wind Wedge. This will chain into Wolf Stance 3: Wolf Claw, Wolf Stance 4: Wolf Fang and the additional attack firing straight ahead, respectively.

Gigantic increases Wolf Claw's hitstunning ability if you cast it from afar. This helps catching dodgy enemies like Gaia.

Tips:

  • You won't regain the energy used by Wolf Fang via cancelling it with Killing Howl final attack.
  • Wolf Art gains damage increase from Strength Skill's Damage Increase +x% sockets.
  • The final part is not affected by The Setting Sun title, and does not consume El Essences.
Passives
- Increases Spirit Ball's damage and range, also converts following skills to magical:
  • Energy Absorption
  • Dragon Stance 2: Pulling Thrust
  • Falling Dragon
  • Wolf Stance 2: Wind Wedge
  • Exorcism Stance 3: Shadoweave
  • Steel Body

冥王

Yama Raja

"Kill, kill, and kill again,
Probably I'll meet you someday..."

Skill Traits Tips
Actives

To be honest, this is a nice Active skill. You can use it for cancelling, speeding up yourself or changing sides. You can automatically dash (applies to dashing mid-air as well) after the skill if you want. It applies Acceleration buff when used. It's only 10% but it's unnormalized so the difference is noticeable. With this buff, Eun Mode and socketed 120%+ Attack Speed, your speed will be much higher. Sadly, its duration is way too short to keep the buff up most of the time and sometimes it's a waste of time because it makes you dash away from the target.

Provides a +10% Magical Attack Power and Magical Defense buff for 10 seconds. It also makes Ara able to reflect several magical projectiles while it's up. Costs only 1 orb. Because of its high cooldown, it can't be up all the time (assuming you don't have cooldown acceleration/decrease buffs). Use it as much as you can, though make sure your main skills get the buff.

Special Actives

Definitely one of the best skills in the entire game. It's very satisfying, has great damage, ignores 100% Defense (20% in PvP) and inflicts splash damage on tightly grouped enemies. In exchange, its casting time is rather slow.

Pulls enemies in (even those behind you) to deal more hits. It's pretty simple to use and will deal full hits in 95% of cases. You can stick to most of enemies while using but for the best performance, attack from a slight distance. (Herna Orb, Maya and Dekal are allergic to sticking to them while using this skill, just attack from a slight distance). Don't forget that the more enemies are in its range, the more damage it will deal, assuming they are grouped. Ignition Spear is extremely effective on Trosh's Nest dungeon's bosses, dealing tremendous damage to them even if you are undergeared.

Its pull power is way too low. You can extend this skill by pressing and holding the button. It has only a bit of invincibility frames and even if you don't extend it, you will be vulnerable during most of its casting time. I don't really like or use this version of the skill nowadays. The [Mod] version is a lot better.

Secret Art

Stance 1:

Stance 2:

Stance 3:

*Heavy is only beneficial

Stance 4:

Your second Secret Art, Purgatory, also known as Rakshasa Secret Art. It's used often to deal high damage, gain energy or reduce cooldowns (look up Hell Gate). Purgatory spreads several energy balls that deal enormous amounts of damage. To activate it, repeatedly press Rakshasa Stance 1: Soul Reaping. It takes a bit long to cast but the cooldown is rather low, as being dependent on Soul Reaping cooldown. The first stance (even with the use of the second stance) is also worth to use while clearing to beat a remained mob.

Most of larger enemies can take full hits from this Secret Art. Be aware that enemies with Super Armor can quickly dash out of the prison. Beware hitting nothing with Purgatory because you will lose a lot of orbs, unless you've got Awakening activated.

It requires 5 orbs to be casted. However, Soul Reaping cancels itself, returning 3 orbs before casting Energy Burst, making it possible to use the art with only 2 orbs. This phenomenon requires sticking to the enemy however. If you are too far from the enemy, Purgatory will still require 5 orbs.

Tips:

  • The whole Secret Art has the highest MP usage out of all Devi's skills, excluding Hyper Actives and Master Skills.
  • Energy Burst is the only skill in Devi's tree that uses only orbs and no MP to work (excluding Falling Dragon).
  • Purgatory gains damage increase from Strength Skill's Damage Increase +x% sockets.
  • The final part is not affected by The Setting Sun title, and does not consume El Essences.

Passives
- Increases your Magical Attack Power and Spirit Ball's range. Decreases Knockdown rate.
- This passive is something that makes Wolf Art very powerful, very often even outdamaging Rakshasa Art on smaller targets. You have a chance for summonning a powerful orange wolf that ignores the entire defense and guard. It sometimes fires more than one orange wolf. The passive also enhances Wolf Art itself and speeds it up (it also affects all the stances, including stance 1).

Tip: The damage increase buff stacks additively with with the stat Strength Skill Damage Increase that affects both the original Killing Howl and the additional ones.

- Does the same thing as Howling Wolf. Additionaly, decreases Special Active Skills cooldown by 7 seconds every time Purgatory is released. It has no reactivation cooldown and can be triggered very often.
-

Resurrection, as the name might imply, grants you a free revieve. Helpful but can be annoying sometimes. For example, if you fall from a platform in 12-7, it will activate before you die and charge all of your orbs to regenerate HP based on their count, just for you to die once again. For quick recovery after being resurrected, awaken and trigger Secret Art buff and/or use demon potion (check the bottom of the guide). With both buffs, the orbs you've lost will be quickly recovered so it's not as big deal as it used to be in the past.

The resurrection attempt only occurs if you have at least 5 orbs. It's suppressed if you get killed with one hit that exceeds the value of your current HP and the HP recovered after being resurrected. Also, you won't be knocked down if you get killed with a skill that inflicts Stun, so you could die right away.

It does not put you in iframes, unlike the normal revive action. For clearing a dungeon like Spirit Sanctum solo without deaths, you still need Revive Synergy effect or a revive title like Eclipse or Forginay. Resurrection won't help you there.

Hyper Active
- It's mainly used for invincibility frames to avoid enemies' attacks. Can be sometimes used on mobs to gather them but it's not as efficient. Just like every other Hyper Active, it's not affected by All Skill Damage, so its damage is even lower than faster and cheaper skills. Because of the cooldown, you won't be using it very often.

冥王

Yama Raja (Transcendence)

"Are you ready to go to hell?"

Skill Traits Tips
Actives

There aren't many uses of this skill in dungeons. You don't need to gain additional Sacred Spirit Energy stacks anymore because they are full faster than you could notice. Maybe it's useful for breaking Grey Cages and Spikes in 12-6.

Special Actives

Binds enemies in place but lasts too short to be useful. Binding spears are kind of homing, but any target can easily escape by performing a jump (the skill won't damage or bind enemies in midair).

Tip: It will deal all hits even if you cancel it, but won't bind the enemies hit.

The skill has a weak suction effect. Explosion damage is interesting because it's very high vertically but sadly, it hardly does any damage. On top of it, if you are sticking to an enemy, it may completely miss due to its hitbox being too far from Ara. The skill has some potential but in the current form putting it on your skill bar is never worth it.

It's an excellent skill, but it has cons. It's not good to cast in every position.

Rakshasa Inferno covers a large area which is why it's also decent for clearing maps (though, you should always use the [Mod] version for clearing). It's best to use on a Super Armored or immobilized target, since it knocks hit enemies up and pushes them far away.

Passives
-

Increases the range of Spirit Balls when there is more than 5. They also have a chance for ignoring Guard and Defense.

When gaining energy, you have a chance for summonning Rakshasa Spirit. It will be unleashed every time you are consuming energy and can be stacked up to 5 times. The effect won't be unleashed by skills and moves that don't consume orbs:

  • Dragon Stance 2: Pulling Thrust,
  • Life Swap,
  • Energy Absorption,
  • Tempest Dance,
  • Rakshasa Stance 3: Spear Prison,
  • Wolf Stance 3: Wolf Claw,
  • final Secret Art attacks,
  • Hyper Actives.
-

  • All attacks grant Sacred Spirit Energy that can be stacked up to 8 times. Wolf and Rakshasa Arts unleash them when they are casted.
    • Wolf Art summons Wandering Energy (an additional attack wiping enemies out on its path). Once an enemy is hit by Sacred Spirit Energy, bleeding effect is applied.
    • When Rakshasa Art is used, Sacred Spirit Energy is converted to Spiritual Energy that slows down hit enemies.
  • Thanks to this passive, Energy Wave is divided into three gaining an increase in its damage and vertical range. Each additional wave deals 1/4 damage of the original wave.

梵皇

Devi

"Huhu. Only the strongest can survive in this world."

Skill Where to get Tips
Actives
Mod Book

Visually, it's the same as the original version. The difference is that it consumes less HP and gains less orbs at once. Instead, grants a buff that makes you recover 1 orb per 5 seconds by draining HP and lasts 25 seconds for a total of 5 orbs recovered.

Decent for triggering Pet Encouragement effect. You can switch back to the original version if you are worried about your life in some dungeons, though.

Tip: if the skill is combined with Unleashed Chi orb recovery whenever orbs are gained, you gain additional 2 orbs per 5 seconds from this skill for a total of 15 orbs recovered.

Special Actives
Camilla NPC, free upon advancing to Devi

Don't use this mod in PvE. Its damage is lower than the original one, even if it's not cancelled. There is literally no reason to use it, it isn't very different from unmod, just produces additional spheres protecting Ara if the skill is not cancelled. Does less damage overall and in more time than unmod as well.

Tip: This skill's second part won't knock down hit enemies.

Camilla NPC, free upon advancing to Devi

[Mod] version exchanges unmod's vertical range for more damage and a capability of following curved paths. I wouldn't recommend this skill for any dungeon's clearing besides Bethma Secret Dungeon and middle floor in Abandoned Icerite Plant. Take it while bossing for more damage.

Mod Book

You can clear some linear fields with it. Its range is nothing crazy but still could be useful. I recommend it for Add's Energy Fusion Theory speedruns. Be aware that it moves you forward slightly. Not a big fan of it.

Tip: This skill's second part won't knock down hit enemies.

Camilla NPC, free upon advancing to Devi

This [Mod] is excellent. Creates five large energy fields that deal damage while spinning around. It's impossible to count its full hits because it never lands them all but approximately, the skill does 100 hits. Its damage scales extremely well with the size of the target. It's unlike every other skill that is good for big targets — deals a lot of damage even on smaller enemies. You should stick to targets to maximize damage dealt by this skill as the energy fields spawn in point blank in front and back of Ara and already start dealing damage.

Mod Quest, Mod Book

Throws several spears similar to those from Spear Prison. Still has low damage and not enough bind duration for PvE. Although, this version can be cancelled (last hit is skipped) and will still bind the target. It's no longer homing in this version. You can consider using it in PvE sometimes, but it's still mostly for PvP.

Tip: This skill's second part won't knock down hit enemies.

Mod Quest, Mod Book

Throws five explosive orbs. Similarly to Vortex Energy, the explosion range is very high. I highly recommend using this skill for both clearing and bossing in most of cases. The only downside of this skill is that it knocks up enemies and throws them far away so it's hard to recatch them afterwards, assuming they are still not dead.

Any given enemy can be hit by at least 2 explosions of this skill. It shows better efficiency than the regular Rakshasa Inferno on bossing while facing smaller targets. However, I recommend using this version rather than the original one against heads in 12-5 because the heads dodge a lot and it has faster casting speed.

The explosions are lingering for a long time after hitting.

Passives
-

One of your most useful and urgent passives.

  • Whenewher a Secret Art is used, grants Special Active Skill Damage +20% buff (multiplicative to your current stats).
    • In Korea, the buff has been changed to +30% Special Active Skill Damage and 1.5x Cooldown Acceleration.
  • Once the final part of Killing Howl hits successfully, grants Fear of Wolves buff that increases Critical Damage by 20% (additive) and makes you ignore Guard for the duration.
  • Purgatory also applies an extra effect, but in form of a debuff (decreases 40% of target's Magical Defense and Elemental Resistance by 100).
  • All the (de)buffs last 30 seconds.

-

  • You will gain 2 additional orbs every time Spirit Energy is gained after using a Secret Art for 30 seconds. You need to keep this buff up at all times.
  • During Awakening, 1 orb per second is recovered. With the Secret Art buff, it becomes 3 orbs per second. That's why it's a duty to stay awakened as Devi. It refills so many orbs that energy-consuming skills can be powered on their own. You technically also don't need to be in Eun Mode, as the tooltip would imply. Any bead Awakening counts.
  • Decreases all debuffs duration that affect Ara by 30%.
  • Spirit Balls will debuff hit enemies with Movement/Attack Speed decrease by 2% for 5 seconds that can be stacked up to 10 times (pretty much a PvP thing).

Note: The additional orb recovery after casting Secret Arts has no visible effect icon but it has the same timer as Chi Release buff.

Hyper Active
-

It has safer iframes than Hell Blast and doesn't require positioning. Probably not in high demand to unlock it, but it's nice to have.

梵皇

Devi

Master Class: Gaia

Building your Master Class


Master Class enables two features once achieved: the Artifact system and the Master Class skill.

Artifact is an additional pet that evolves through 4 stages, 9 levels per stage. Each stage unlocks special features. Stage 1, 2 and 4 are automatically applied once you reach the required Artifact level, however Stage 3 is based on identification.

Stage 3 effect - Hidden Power basically unlocks 3 effects that can be rerolled with Master Artifact Hidden Power Scrolls. The best possible options for Devi are:

Row Recommendation
1st All Master Skill Damage +11~15%
Stage 4 Master Skill Damage +12~15%
2nd All Master Skill Cooldown -20%
Stage 4 Master Skill Cooldown -18~20%
3rd Boss Damage +12~15%

Artifact Accessories

The pet can also wear Master Artifacts. They not only raise your Master Skill Damage, but can also provide other powerful stats.

Item Recommended Stats Tips
Maximize +10~12%
Critical +10~12%
total: min. 20%
Those come in handy for Devi who doesn't have any Maximize stat buff. Of course, the ones that provide Critical or both Critical and Maximize can be used as well. Just depends on what you achieve or buy off board. Also, because Artifact Circlet can provide up to 24% of Critical/Maximize from both idents, this allows you to socket more Boss Damage stones. Circlet is definitely your priority.
Critical Damage +4~5%
Critical Damage +4~5%
total: min. 8% per ring
The best stat there is obviously Critical Damage. You are able to equip two rings of the same kind (as opposed to your character's rings), doubling the benefit. 16~20% Critical Damage is a huge boost. Rings are your priority.
Stage 4 Master Skill Damage +5~8%
All Master Skill Damage +(2*Growth Stage)%
total: min. 10%

OR

Damage Reduction +9~12%
Damage Reduction +9~12%
total: 18~24%
The best identification rows to get on this item are stage-specific one and all stages one since those two stats have different multipliers and contribute to different variables, thus their efficiency doesn't decrease that much. However, having 2 times Stage 4 Master Skill Damage +8% or 2 times All Master Skill Damage +(2*Growth Stage)% idents is fine too. You can also go for Damage Reduction (or buy/identify another one) to be more tanky. Armor is not your priority however.
Stage 4 Master Skill Damage +5~8%
All Master Skill Damage +(2*Growth Stage)%
total: min. 10%
Those provide you almost the same stats as Armor, you can't get Damage Reduction though.

Master Class Skill

The skill evolves through 4 stages. Each stage might have a different usage than the other.

Skill Usage Tips
Master Skill
- Not useful in dungeons as Stage 1.
- It has better range and damage but still not useful in dungeons.
- Debuffs hit targets with "Received Damage Increase +5%" debuff for 5 seconds. Can be used for clearing.
- An energy wave effect is added that locks you in animation for longer. Makes the damage overall decent. Excellent tool for clearing. Use it on bossing when your main skills are on cooldown. Can deal higher damage on big bosses with proper positioning. (It still contains the debuff effect.)
Master Active Force Skill
replacement of Drain Only good to use vs Dark Agate (12-8 boss) if Drain deals too low damage.
grouping targets An excellent skill for Henir speedruns, but can be most likely activated only once per run due to its extremely high cooldown (just like with almost all of the force abilities). Can save a lot of time, grouping enemies and pushing them to you, perfect in combination with Ignition Spear.
Master Skill Damage Increase It's good to use right before you want to release your Master Skill. It must hit the enemy to be effective however. The buff is additive to your current stats.
Master Passive Force Skill
PvP Purely a PvP force, but not even that good because of low proc chance and extremely high cooldown.
Master Skill Damage Increase Extremely good for dungeons with a lot of mobs. It can increase Master Skill Damage up to 30% at Unique rarity, definitely worth it, get it. The buff is multiplicative to your current stats so it's really strong. Use it as Devi for clearing.
Master Skill Damage Increase Passively increases Master Skill Damage and additionally, by 1% per 300k CP. Unique rarity is worth it, but not for Devi. Get Elite rarity. The buff is additive to your current stats. Use it as Devi for Berthe Raid or Henir.
Master Skill Cooldown Decrease A literal copy of Sol Dominion, except that it decreases your Master Skill Cooldown instead. The buff is additive to your current stats as well. You can use it if your Master Skill deals enough damage for clearing. Unique variant is welcome.

Statistics

Useful information

ERP, Gear, Sockets, ESPC


Priority in ERP (from highest to lowest)
Active/Tenacity/Strength/Bravery Damage +0.35% 100
Polarize - Attack/Attacked Damage +0.15% 50
Cooldown Reduction +0.2% 30
Adaptation +0.07% 100
Boss Damage +0.3% 50
Cooldown Reduction +0.2% 100

Notes:


Gear:

El Search Party Collection

Collection

*hover over icons to see character names

Priority
Bravery Skill Damage +1.5% Action Speed +5%
Magical Attack +1.5% Physical/Magical Attack +0.5%
Bravery Skill Cooldown -2% Critical +5%
Maximize +5% Bravery Skill Damage +1.5%
Boss Damage +5% Magical Attack +1.5%
Lower priority
Strength Skill Damage +1.5% Movement Speed +8%
Movement Speed +8% Jump Speed +8%
Gives better buff than Flame Lord
Physical/Magical Attack +0.75% Magical Attack +150
Master Class for Aether Sage is completely not worth your coins/time
Useful in Berthe raid
Boss Damage Reduction +5% Damage Reduction +5%

Synergy

Recommended build
  • Catastrophe + Innocent + Diangelion = Adaptation +2% (Max 45%)
  • Daybreaker (MC)/Flame Lord (MC) + Innocent (MC) + Code: Ultimate (MC) = Polarize +3% (Max 45%) (Dungeon)
  • Code: Ultimate + Code: Esencia = All Skill Cooldown Decrease -2% (Except Extreme Heavenly Love)
  • Innocent + Daybreaker/Flame Lord + Code: Esencia = 2nd Path Character All Skill Damage +3%
Berthe raid
  • Nova Imperator + Bloody Queen + Radiant Soul (MC) + Bluhen (MC) =
    (2 characters)
    Recovery Item Effectiveness +2%
    (4 characters)
    Recovery Item Effectiveness +4%, Upon taking fatal damage, gain 1 HP and become invincible for 3 seconds (Cooldown 180s) (All skill cooldowns are initialized upon revival in Arena) (does not overlap)
  • Radiant Soul + Bluhen + Fatal Phantom = 2nd Path Character’s All Skill Damage +3%
  • Nova Imperator (MC) + Immortal (MC) = +2% damage to enemies over 50% HP
  • Fatal Phantom + Immortal = Action/Movement/Jump Speed +3%
Farming
  • Shakti (MC) = EXP Gain Increase +10%
  • Apsara (MC) = Item Drop Rate Increase +8%
  • Devi (MC) = ED Gain Increase +7%
  • Shakti + Radiant Soul/Oz Sorcerer = Max MP +20
  • Code: Esencia (MC) + Dominator = 10% additional title count
  • Devi + Radiant Soul/Oz Sorcerer + Code: Esencia/Dominator = 2nd Path Character’s All Skill Damage +3%
Henir
  • Eternity Winner (MC) + Tempest Burster (MC) + Code: Ultimate (MC) = Polarize +3% (Max 45%) (Dungeon)
  • Rage Hearts (MC)/Doom Bringer (MC) + Eternity Winner = (2 characters) +2% damage to enemies under 50% HP
  • Tempest Burster (MC) + Immortal (MC)/Nova Imperator = (2 characters) +2% damage to enemies over 50% HP
  • Code: Ultimate + Code: Esencia/Code: Sariel = All Skill Cooldown Decrease -2% (Except Extreme Heavenly Love)
  • Eternity Winner + Tempest Burster + Code: Ultimate = 1st Path Character’s All Skill Damage +3%

Source: NA Collection Guide

Miscellaneous

Other useful information

Additional tips and skill builds


Clearing (you can sometimes use [Mod] Energy Wave if the curve ability is needed)
Low tier dungeons (SDs, Elrianode if geared; you can switch between
Suppression, [Mod] Energy Void and [Mod] Spear Prison); use this build if you really want to speedrun
Bossing (Henir, Add's Energy Fusion Theory without gear, Drabaki, Raid; you can
switch between Infernal Circle and Shadoweave, use unmod Rakshasa Inferno for 12-6-2, 12-6-3, 12-7-1, 13-5, 14-7)
Add's Energy Fusion Theory (if decently geared for speedrunning)

Changelog

Date Changes
11/17/2020
  • Changelog added.
  • Changed some skill info.
  • ERP Guide revamped.
  • Traits revamped, "Usage" column for normal skills removed, added "Where to get" column for Mod skills.
  • Cleaned up socket information.
  • Certain grammar and spelling fixes.
11/18/2020
  • Skills in builds changed.
  • Added more Synergy builds and Collection characters.
  • Changed how character names are displayed in Collection section.
  • Updated skill bar UI to match the one in-game.
  • Fixed tables corrupting the site layout if opened on mobile device.
11/19/2020
  • Headers revamped. Hover over the header to see Eun Mode picture.
  • Mobile version minor bug fixes.
  • Power of Eun guide revamped.
  • Various Commands section spelling fixes.
  • Night Mode added.
  • Added and altered info in the Miscellaneous section.
11/20/2020
  • Fixed page moving slightly towards right when toggling Night Mode.
  • Fixed layout breaking on mobile device.
  • Skill Stacking table revamped.
  • Divided ERP priority into KR and other servers and altered the order.
    • Can switch between them with a checkbox field.
  • Descriptions of each skill revamped.
  • List of contents added, located in the top right corner.
11/21/2020
  • Added more headings and descriptions in the Devi (Master Class) section.
  • Added skill rotation in the Miscellaneous section.